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	<title>Grinders Inc. Multiboxing</title>
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	<description>WoW to the power of 5</description>
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		<title>Multiboxing 101: Macros, part 1</title>
		<link>http://grinders-inc.net/?p=172</link>
		<comments>http://grinders-inc.net/?p=172#comments</comments>
		<pubDate>Sun, 19 Sep 2010 20:00:17 +0000</pubDate>
		<dc:creator>Janus</dc:creator>
				<category><![CDATA[Guide]]></category>

		<guid isPermaLink="false">http://grinders-inc.net/?p=172</guid>
		<description><![CDATA[Multiboxing 101 is a column for newcomers to multiboxing in World of Warcraft. Each week, I try to illustrate a particular aspect of this play-style in an easy-to-follow guide. After covering the Bare Necessities in last week&#8217;s guide, I thought I would dive right in this week and talk about macros, and how to use [...]]]></description>
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<p style="text-align: center;"><em>Multiboxing 101 is a column for newcomers to multiboxing in World of Warcraft. Each week, I try to illustrate a particular aspect of this play-style in an easy-to-follow guide.</em></p>
<p style="text-align: left;">After covering the <a href="http://grinders-inc.net/?p=148" target="_self">Bare Necessities</a> in last week&#8217;s guide, I thought I would dive right in this week and talk about macros, and how to use these for a  more efficient way to control your team. Throughout the guide, I will be posting my team&#8217;s macros, so that you&#8217;l be able to have a working example of how to put these to work. But first, let&#8217;s start with some definitions:</p>
<ul>
<li><strong><em>Macro:</em><span style="font-weight: normal;"> A macro is a group of one or more slash commands that execute (top to bottom)  when a button is pressed. In World of Warcraft, macros are limited to 255 characters, although there are a few <em>macro-lengthening </em>addons that would extend that limit </span></strong></li>
<li><span style="font-weight: normal;"><strong><em>Click sequence: </em><span style="font-weight: normal;">A click sequence is a macro that includes one or more  <em>/click </em>slash commands; when executed, a click sequence calls a button click that is different than the button to which the click sequence macro is assigned to</span></strong></span></li>
</ul>
<p><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><span id="more-172"></span></span></strong></span></p>
<p style="text-align: center;"><strong><em>*****Disclaimer: The following is my own perspective on multiboxing. It&#8217;s what I have adopted and found to work well for me. If you would like to contribute constructively, please post a comment. It will be reviewed, and if deemed appropriate incorporated into the discussion with credit given to its writer.*****</em></strong></p>
<p style="text-align: left;">Macros can be overwhelming. Multiboxing macros can be <em>very </em>overwhelming, and can easily spiral out of control. If you wanted to take one thing from this guide, let it be &#8220;keep it simple&#8221;. You do not need elaborate macros to be able to multibox effectively. As you will see, my macros are nothing special, but <em>they do the job, </em>and that&#8217;s the most important thing. If you are looking for FTL hints (<em>focusless, targetless, leaderless</em>) than I am sorry to disappoint too, as FTL is beyond the scope of this guide. What this guid <em>will </em>cover though is all you need to be able to manage your team through every content, including heroics. For illustration purposes, I will use my own team to illustrate some of the basic concepts of macro writing, and gameplay. The team composition is as follows:</p>
<ul>
<li>
<div style="text-align: left;"><strong>Tank:</strong> <em>Janus </em>(protection paladin)</div>
</li>
<li>
<div style="text-align: left;"><strong>Healer: </strong><em>Cymara </em>(holy priest)</div>
</li>
<li>
<div style="text-align: left;"><strong>DPS:</strong> <em>Adonis </em>(elemental shaman); <em>Bellenus </em>(balance druid); <em>Aurora </em>(frost mage)</div>
</li>
</ul>
<h2 style="text-align: left;">Basic Concepts:</h2>
<p style="text-align: left;">Below are the 2 basic concepts that you should keep in mind at all times as you set out to multibox with macros:</p>
<ul>
<li>
<div style="text-align: left;">You need a <em>follow </em>macro for your slaves (all toons but the one you&#8217;re driving with) bound to a conveniently located keyboard button</div>
</li>
<li>
<div style="text-align: left;">All your slaves&#8217; attack macros should open with an <em>assist</em> command</div>
</li>
</ul>
<p style="text-align: left;">Syntax for the follow macro is as such:</p>
<blockquote>
<p style="text-align: left;">/follow Janus</p>
</blockquote>
<p style="text-align: left;">Syntax for the assist command is as follows:</p>
<blockquote>
<p style="text-align: left;">/assist Janus</p>
</blockquote>
<p style="text-align: left;">Another good habit that you should adapt is <em>assign the same button for the same purpose. </em>For example, every slave should have its own follow macro bound to the same key in the game client. For my team, I have that key assigned to ~ (the <em>tilda</em>, just to the left of the 1 button on the keyboard). Same logic applies to your attack keys. Every slave should have 1 or 2 attack keys that will call  that slave&#8217;s DPS rotation. This is of course with the exception of the healer in your group, who (duh!) will be healing. For my setup, I have 2 attack keys. <strong>1 </strong>is my light DPS button, I use this for aggro-sensitive fights, quest mobs, or dungeon trash mobs. <strong>2 </strong>is the high DPS button, which is used for boss fights. And, that&#8217;s it ! See? I told you it was simple!</p>
<p style="text-align: left;">The catch is how to use these 2 buttons efficiently and effectively&#8230;</p>
<p style="text-align: left;">Enter the click sequence&#8230;</p>
<h2 style="text-align: left;">Building on the Basics:</h2>
<p style="text-align: left;"><em>Note: There has been reports from the latest PTR builds, that some of the concepts discussed here might not apply once patch 4.0 goes live. Until the patch goes live, we can&#8217;t say for sure. If these macros stop working because of functionalities that will be removed, this guide will be updated appropriately</em></p>
<p style="text-align: left;">As the definition above implies, a click sequence calls a button click that is different from the button to which the click sequence macro is assigned to. What this means is you can have different buttons (with different macros assigned to them) that you call as you are executing your click sequence macro.</p>
<p style="text-align: left;">Example:</p>
<blockquote>
<p style="text-align: left;">My elemental shaman has the following DPS rotation: <a rel="spell=49233" href="#">Flame Shock</a>, <a rel="spell=60043" href="#">Lava Burst</a>, <a rel="spell=49271" href="#">Chain Lightning</a>, and <a rel="spell=49238" href="#">Lightning Bolt</a></p>
<p style="text-align: left;">The above rotation needs 4 different button presses to execute. A clicksequence macro will call all 4 buttons in a sequence, eliminating the need to push each individual button to which the particular spell is assigned</p>
</blockquote>
<p style="text-align: left;">Let&#8217;s dissect this further.</p>
<p style="text-align: left;">The code for the <a rel="spell=49233" href="#">Flame Shock</a> macro is:</p>
<blockquote>
<p style="text-align: left;">#showtooltip Flame Shock<br />
/castsequence reset=combat Flame Shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</p>
</blockquote>
<p style="text-align: left;">What the above will do is as long as the mob is engaged (reset=combat), the command /castsequence will execute Flame Shock for <em>that particular button. </em>But what&#8217;s up with all those commas trailing at the end? Because Flame Shock is a damage over time spell, and because I need to apply this everytime I engage a mob (DPS boost), and (<em>most importantly!) </em>since a macro <em>always </em>executes from top to bottom, I need to tell the game to <em>skip </em>this after I apply it, for the duration of the spell. Those commas are the rate at which I push my DPS button per second. Those commas will be different for each spell. but before we go into that, you need to know how many times a second you spam a button, so that you determine your own rate. An easy way to do this is :</p>
<ul>
<li>
<div style="text-align: left;">Open Notepad</div>
</li>
<li>
<div style="text-align: left;">Spam any button <em>consistently and at a rate with which you are comfortable </em>(you might need to repeat this several times to determine what is your comfortable spamming rate) over a minute</div>
</li>
<li>
<div style="text-align: left;">Count how many times you pressed the button</div>
</li>
<li>
<div style="text-align: left;">Divide by 60 to get your spamming rate per second</div>
</li>
</ul>
<p style="text-align: left;">After you determine your own spam rate, multiply that number (average spam rate is 2-5/sec) by the duration of the spell, its casting time, or its cooldown, <strong>whichever is longer</strong>. A quick way to determine that is to hover over it in your spellbook. Be sure to do this when you are ready to use that spell, meaning after you have assigned your talent point, because spell durations and/or cooldowns may be affected by how you spend your talents. Also, keep in mind that some item set bonuses may change those variables as well, and you may need to adjust as you gear up.</p>
<p style="text-align: left;">Going back to the <a rel="spell=49233" href="#">Flame Shock</a> example:</p>
<ul>
<li>
<div style="text-align: left;">It&#8217;s an instant cast</div>
</li>
<li>
<div style="text-align: left;">Its cooldown is 6 seconds</div>
</li>
<li>
<div style="text-align: left;">Its duration is 18 seconds</div>
</li>
<li>
<div style="text-align: left;">Since there is no point reapplying it before its duration is over, you want your clicksequence to <em>skip </em>this spell for 18 seconds or &#8220;X key presses&#8221;, X being the product of 18 multiplied by your spam rate. This gives you how many commas you need to add</div>
</li>
</ul>
<p style="text-align: left;">Now, that we understand how to write a /castsequence macro, the rest becomes easy</p>
<p style="text-align: left;">Code for <a rel="spell=60043" href="#">Lava Burst</a>:</p>
<blockquote>
<p style="text-align: left;">#showtooltip Lava Burst<br />
/castsequence reset=combat Lava Burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,</p>
</blockquote>
<p style="text-align: left;">Code for <a href="#" rel="spell=49271">Chain Lightning</a>:</p>
<blockquote>
<p style="text-align: left;">#showtooltip Chain Lightning<br />
/castsequence reset=combat Chain Lightning,,,,,,,,,,,,,,,,,,</p>
</blockquote>
<p style="text-align: left;">Code for <a rel="spell=49238" href="#">Lightning Bolt</a>:</p>
<blockquote>
<p style="text-align: left;">#showtooltip Lightning Bolt<br />
/cast Lightning Bolt</p>
</blockquote>
<p style="text-align: left;">Note that the above has NO commas. That&#8217;s because it is the <em>shortest</em> spell, meaning it takes the least time to execute. Hence, it is used as a <em>filler.</em></p>
<h2 style="text-align: left;">Putting it together:</h2>
<p style="text-align: left;">So we know our DPS rotation, and we have the macros to execute it. All we&#8217;re missing is to actually put it on our action bars in the game! Keep in mind, that each of the above castsequence macro should be on an action bar button by itself. BUT, we don&#8217;t want to be spamming 4 different buttons (for the shaman example) every time we engage a mob. We want to keep it simple, right ? We want a macro that we assign to our attack button that will call and execute the rotation buttons. To achieve that, we make use of the /click command, which does exactly that: click the button. So we drag the different macros (for the different spells in our rotation) onto our action bar, and we call them all with the /click macro.</p>
<p style="text-align: left;">The syntax for the /click macro is:</p>
<blockquote><p>/assist Janus (<em>don&#8217;t fortget your assist command!</em>)<br />
/click <em>button1</em><br />
/click <em>button2<br />
</em>/click <em>button3</em><br />
/click <em>button</em>4</p></blockquote>
<p> The next step is to know what buttons we&#8217;re calling. In other words, yes we dropped the macro on the action bar but we need to know how the game recognizes them so that we call them correctly. To do that, make a macro and enter the following:</p>
<blockquote><p>/run print(GetMouseFocus():GetName())</p></blockquote>
<p>Then, drag this to the action button that you&#8217;re interested in. Click it and you will see the action button name in the chat. Replace the name in the /click sequence and you&#8217;re done. If you have button addons, don&#8217;t worry. The above works for the most common button addons, if not all of them</p>
<h2>Wrapping it up:</h2>
<p>This concludes this first part of the guide. I hope you find it helpful and easy to follow. Over the next few days, I will be adding my team&#8217;s DPS rotation to a separate page on this site, so you have easy access to my team&#8217;s macros. the next part of this guide will cover tanking and healing macros. So stay tuned !</p>
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		</item>
		<item>
		<title>Multiboxing 101: The Bare Necessities</title>
		<link>http://grinders-inc.net/?p=148</link>
		<comments>http://grinders-inc.net/?p=148#comments</comments>
		<pubDate>Mon, 13 Sep 2010 03:24:42 +0000</pubDate>
		<dc:creator>Janus</dc:creator>
				<category><![CDATA[Guide]]></category>

		<guid isPermaLink="false">http://grinders-inc.net/?p=148</guid>
		<description><![CDATA[I figured the best way to kick off this blog is through a column dedicated to newcomers to the multiboxing playstyle in World of Warcraft. I don&#8217;t claim to know everything there is to know, and I do have to admit that my playstyle is mostly geared towards PvE (Player versus Environment) content. However, I [...]]]></description>
			<content:encoded><![CDATA[<p>I figured the best way to kick off this blog is through a column dedicated to newcomers to the multiboxing playstyle in World of Warcraft. I don&#8217;t claim to know everything there is to know, and I do have to admit that my playstyle is mostly geared towards PvE (<em>Player versus Environment</em>) content. However, I like to think that I have amassed considerable knowledge sifting through the web as I set out to take on multiboxing as my preferred method of play, and I hope to be able to funnel all this information in an easy-to-follow approach. Obviously, all cannot be covered in one write-up, and who would want to sit in front of their computer screens reading about this endlessly? so I will be splitting what I want to cover into different (hopefully) coherently-linked guides.</p>
<p>This first guide will cover what I consider to be <em>the bare necessities</em> for a successful and more importantly enjoyable multiboxing experience. They say the tools are 90% of the job. Well, they &#8216;re right. Technology is a fascinating thing, and it has thankfully allowed for more perfomant systems to be built at more and more affordable prices. But, let us not kid ourselves. Multiboxing definitely costs more than singleboxing. After all you are <em>multi</em>boxing!</p>
<p>So let&#8217;s dig in and find out what some of the tools you need to be a successful multiboxer.</p>
<p style="text-align: center;"><span id="more-148"></span><strong><em>*****Disclaimer: The following is my own perspective on multiboxing. System specs, hardware and software used are not what&#8217;s solely available out there. It&#8217;s what I have adopted and found to work well for me*****</em></strong></p>
<p style="text-align: left;">
<p style="text-align: left;"><strong>Hardware: </strong>The following are my system specs. After listing the important components, I will describe how well they perform with my current setup. I realize the possibilities are virtually endless when it comes to building multiboxing-ready setups, so instead of theorycrafting, I&#8217;ll just use what I have to describe what I can do and discuss some of the limitations; this way you&#8217;ll be able to gauge what you need to build yours.</p>
<ul>
<li>CPU: Intel core 2 Quad Q9550 2.83GHz</li>
<li>Memory: 8 GB DDR2 SDRAM 800 (PC 6400)</li>
<li>Video Card: Single NVIDIA 250 GTS</li>
<li>HDD: 1 TB 7k RPM SATA2</li>
<li>Display: Dual-monitor 23&#8243; each</li>
<li>Keyboard: Logitech Gaming Keyboard G110</li>
<li>Mouse: Razer Naga</li>
</ul>
<p>As I have mentioned previously, I run 5 versions of the game simultaneously. My main (<em>master) </em>character sits on one monitor, and I have divided my second monitor to display my remaining 4 characers (<em>slaves) </em>in four equally-sized screens. All windows are set to run at a resolution of  1280&#215;768. My master&#8217;s video settings are all set at high, with the exception of shadows (which is at low) and my slaves&#8217; settings are all at low. I also disable sound on all but my master.</p>
<p>Using fraps as my benchmarking tool, the above setup gives me 50-60 FPS in dungeons. In crowded areas, this falls to the 30-40 FPS range. When I am shooting my videos (1080p HD), most encounters are fine at 30 FPS, with the exceptions of a few when performance drops to the low 20&#8242;s.</p>
<p>I highly recommend a dual display, and it&#8217;s preferable for both monitors to be the same size. This helps tremendously in some of the encounters where <em>micromanaging </em>plays a significant role and you need to quickly see what your slaves are doing so you&#8217;re able to react  in time.</p>
<p>Even though a gaming keyboard is not essential, it is extremely useful as you&#8217;re able to assign easily accessible keys to a close proximity to the main control keys, giving you a definite edge over most encounters (especially those healing intense heroics later on). I will be covering button layouts in a later guide and you&#8217;ll be able to see how easy it is to have all those crucial keys at your fingertips, if you use a gaming keyboard. Same thinking process applies for the gaming mouse. The one I use is particularly useful, as it puts 12 keys by your right thumb, which is very nifty.</p>
<p><strong>Software: </strong></p>
<ol>
<li>The most important thing here is your multipexer. That is the software you use to <em>broadcast</em> your key presses and mouse controls to the different game clients. Without a multipexer, there is no multiboxing. However, you will be able to dual-box, but you&#8217;ll be using the tried and true alt-tabbing. There is a multitude of multipexers out there. Some are free, others are commercial. The commercial ones come with more bells and whistles (obviously). I use pwnboxer. It&#8217;s very light-weight, simple to setup, and with it I am able to do what I need to do. However, the guides on this blog will not be multiplexer-specific, so you&#8217;ll be able to follow no matter what software you use.</li>
<li>The second most important thing is, well, the game! For each client, you will need the fully expanded game (if you want all content) and an active subscription. I am not going to go into the monetary details, but as a quick rule of thumb, multiply what it costs to run a single version of the game by X, X being the number of clients you want to run.  I run 5 clients, so it costs me $ 65 a month in subscriptions. I have partitioned my drive so that one partition is solely dedicated to the World of Warcraft. On that partition, I have 5 different WoW folders, one for each of my characters. I found this to be the most reliable when it came to performance.</li>
<li>Third is game addons. Although not absolutely necessary, they make things so much easier. I will be dedicating a full guide to addons, so stay tuned.</li>
</ol>
<p><strong>Internet:</strong></p>
<p>Forget it if you don&#8217;t have broadband. Plus, the rule of thumb here is the faster the better. If you&#8217;re in an area where at least 15 mbps is available, get at least 15 mbps. That&#8217;s because, as you run multiple versions of the game, your latency will not be the same as when you run one version. So, with technically-demanding encounters, if you lag, you might end up with a wipe.</p>
<p>Throw all the above together, add some nice furniture, and a few memorabilia from your trips to Blizzcon and launch parties, and you will have what I like to call <strong>&#8220;The Shrine&#8221;</strong></p>
<p><img class="alignnone size-large wp-image-154" title="The Shrine" src="http://grinders-inc.net/blog/wp-content/uploads/2010/09/the_shrine-1024x680.jpg" alt="" width="600" height="398" /></p>
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		</item>
		<item>
		<title>Long Overdue&#8230;</title>
		<link>http://grinders-inc.net/?p=126</link>
		<comments>http://grinders-inc.net/?p=126#comments</comments>
		<pubDate>Sat, 04 Sep 2010 20:12:05 +0000</pubDate>
		<dc:creator>Janus</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://grinders-inc.net/?p=126</guid>
		<description><![CDATA[Whenever anyone starts a blog, a question that poses itself is &#8216;what is the direction I plan on gearing this thing towards?&#8217; I have been playing World of Warcraft since launch. I have experienced all facets of the game and found my niche in what might appear to be counter-intuitive or even contradictory in a [...]]]></description>
			<content:encoded><![CDATA[<p>Whenever anyone starts a blog, a question that poses itself is &#8216;what is the direction I plan on gearing this thing towards?&#8217;</p>
<p>I have been playing World of Warcraft since launch.</p>
<p>I have experienced all facets of the game and found my niche in what might appear to be counter-intuitive or even contradictory in a multiplayer game: I wanted to experience the most content without relying on other players. I didm&#8217;t like relying on other people to explore new areas or run new dungeons.  I wanted to log into the game, do what I needed to do, and then log out, without needing for someone to log on the other end of the nether so that I&#8217;m able to enjoy whatever free time I had available in my busy life. So I started dual-boxing&#8230;<span id="more-126"></span>Roughly 3 years ago if memory serves, I bought a second license of the game, and started my second character. I found myself running more content easier, being able to do quests designed for 2-3 players, and learning more professions. It was inconvenient, I admit, having to alt-tab between screens and having nothing except a simple follow and assist macro. But hey, that&#8217;s what I knew what to do at the time and that&#8217;s what the latest technology made available to me. Fortunately, technology got better, and multiplexing software became available, as this notion of Multiboxing started gaining ground among the community.</p>
<p>I made the transition to 5-character multiboxing in November of 2009. The decision to do that was easy. I was enjoying running 2 characters, but that got me to a dead-end. Dungeons were the single best aspect of the PvE experience to me. They were quick, and they needed as few as 5 people to run. At the time, Wrath of the Lich King was nearing the end of its development cycle, and so all 5-man dungeons were fully implemented. I bought 3 additional licenses, upgraded my computer (more on that in a later post), got me a multiplexing software, and started multiboxing.</p>
<p>But I digress&#8230;</p>
<p>I set out to answer that question that every new blogger asks: &#8220;Where am I taking this?&#8221;</p>
<p>This is a multiboxer&#8217;s perspective of the game. What I have set out to do is to share with the community what I have learned and what have made me a multiboxer. I will be writing on almost everything that I have encountered and that I will encounter as I multibox.</p>
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